![]() To that end, we’re bringing back Conquest points as a measure of Rated PvP activity we’re also offering a specific piece of raid-quality gear each week, adding up to full sets of increasing quality over the course of a season. The feedback we heard around Legion’s PvP rewards pointed toward players’ desire for a more controllable and predictable gearing path. ![]() One focus is refining and clarifying how we reward skill, and the other focus is providing clarity around how we reward participation at varying levels. ![]() Skill and Participation RewardsWe’re focusing on two things as we delve into how players earn rewards for taking part in Rated PvP. The specific rewards available in each of these brackets which will be clearly shown in the game’s interface so players can work their way toward earning the items they want most. As players reach the following rating thresholds, they will enter formal brackets: Participants currently have to wait until the very end of a PvP season for us to review the full standings and assign titles like Gladiator or Rival based on their relative standing.In Battle for Azeroth, we want to increase clarity and offer a more structured progression that recognizes players’ accomplishments in real time as they climb through the ranks. New Tiers and Rating BandsFor years, participants in World of Warcraft’s Rated PvP have received numerical Elo-based ratings based on their performance, but what that number means to a player is fairly opaque. Today, we wanted to take some time to break down those changes and provide some information on what Rated Battleground and Arena participants can look forward to. With the upcoming Battle for Azeroth expansion, we’re overhauling the game’s PvP progression and reward systems.
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